Written by Albert Beevendorp and Patriek Lesparre.
The dipswitch block on the bottom side of the ESE3 (held sideways) looks a bit like this:
|1 and 2||- initial video output select (can be cycled with PrtScr key)|
⇓ ⇓ = Composite Video and S-Video
⇓ ⇑ = 15 kHz RGB (SCART)
⇑ ⇓ = 31 kHz VGA
⇑ ⇑ = 31 kHz VGA (high luminance)
|3||- red cinch select|
⇓ = data recorder input/output
⇑ = sound output (emulated sound only)
⇓ = 106/109 keys, direct japanese layout
⇑ = 101/104 keys, converted from international layout
|5||- disk rom|
⇓ = off
⇑ = on, SD/MMC as drive
|6||- CPU clock select|
⇓ = 3.58 MHz
⇑ = 10.74 MHz
|7 and 8||- primary slot 2|
⇓ ⇓ = normal cartridge slot
⇓ ⇑ = ESE3-SCC: 512K+SCC-I
⇑ ⇓ = ESE-RAM: 512K+ASCII8
⇑ ⇑ = ESE-RAM: 512K+ASCII16
|Page Up||Master volume +|
|Page Down||Master volume -|
|F9||PSG volume +|
|Shift + F9||PSG volume -|
|F10||SCC volume +|
|Shift + F10||SCC volume -|
|F11||OPLL volume +|
|Shift + F11||OPLL volume -|
|F12||Cycle VDP debug: Normal display > VBlank Interrupt duration > Line Interrupt duration > Sprite reveal > Fixed palette > VDP registers|
|PrtScr||Cycle video output (see dip 1 and 2)|
With the currently available FPGA code, the USB ports only act as a power source. So you can use it to recharge USB devices, or power USB lights and fans. To connect a USB keyboard, use a USB to PS/2 convertor (Note: Some USB to PS/2 convertors only work for mice)
If you accidentally programmed a non-working .pld into the FPGA, you can reprogram it directly by way of an internal connector on the ESE3, marked J14. This connector provides access to the FPGA chip using the 'active serial' protocol. (Note: JTAG and 'passive serial' are not supported!)
Here is a schematic for a Parallel port digital ByteBlaster II cable, provided by Edwin Velds, which can be used for this purpose.
The user guide for this cable can be found here. You can get the Altera Quartus II Programmer software here.
For compiling and synthesizing the VHDL source code you will need Altera's Quartus II Web Edition software. Version 8.0 has been reported to have problems, so please download version 7 here.
|0-0||Main ROM||32 kB|
|2||External or ESE-SCC/RAM||512 kB|
|3-0||Memory Mapper||1024 kB|
|3-1||Sub ROM||16 kB|
|3-3||IPL ROM||512 bytes|
|0000000-03FFFFF||-- unused --||4096 kB|
|0400000-04FFFFF||Memory mapped RAM||1024 kB|
|0500000-05FFFFF||-- unused --||1024 kB|
|0690000-0697FFF||Main ROM||32 kB|
|0698000-069BFFF||Sub ROM||16 kB|
|06A0000-06BFFFF||Kanji ROM||128 kB|
|06C0000-06FFFFF||-- unused --||256 kB|
|0720000-1FFFFFF||-- unused --||25472 kB|
Using DIP switch 5, the Mega-SD support can be switched on or off. It has support to emulate a floppy disk drive with a disk switch option. An extra table is kept with room for up to 16 disk images. A disk image can be connected to a drive letter, so it's possible to access the disk image as if it was a real diskette. To use the feature there's a tool available on the CD-ROM called EP.COM. It's located in the TOOLS\DiskImage directory.
EP.COM adds a disk image to the table and either connects it to a drive letter for direct use or prepares it for a multi-disk use. Disk images can be made read-only when adding it to the list. Remember to keep a game's user disk write enabled.
To switch a disk image, keep the KANA key (F7 on a PS/2 keyboard) pressed while taking the action the running software requires to continue loading. The CAPS LOCK LED will blink, indicating that it's ready to accept a key press on the numeric pad which will indicate the disk to be switched. A table of each possible key and the corresponding disk image number is displayed below:
It's only possible to use a drive letter assigned to the Mega-SD to connect to a disk image. Some disk image connect examples:
Single-disk example: Undeadline (filename UNDEAD.DSK):
Multi-disk example 1: Ancient Ys Vanished The Final Chapter (filenames YS2-PROG.DSK and YS2-DATA.DSK, in that order on the disk):
Multi-disk example 2: Xak - The Tower of Gazzel (GAZZEL1.DSK, GAZZEL2.DSK, GAZZEL3.DSK and GAZZEL4.DSK, in any order on the disk):
Multi-disk example 3: Aleste 2 (filenames ALESTE2D.DSK, ALESTE21.DSK and ALESTE22.DSK, in that order on the disk):
Multi-disk example 4: SD-Snatcher (filenames SDSNATUS.DSK, SDSNAT1.DSK, SDSNAT2.DSK and SDSNAT3.DSK, in any order on the disk):
The disk images must be unfragmented on the disk to work. This will be checked by EP just before it's added to the table.
Using DIP switches 7 and 8 the function of slot 2 can be selected. Setting them up to both off, the second cartridge slot is available (to access through slot), otherwise one of the ESE-RAM or ESE3-SCC is enabled in slot 2. When one of those devices are enabled, there is 512 kB RAM extra which is mapped by the device selected. This can be the SCC, ASCII 8kB or ASCII 16kB. The RAM can be used to load MegaROM files. For this there's a tool available on the CD-ROM called MGLOAD.COM. It's archived in BU951030.LZH which is located in the TOOLS\DiskImage\reference directory.
MGLOAD.COM detects the used MegaROM mapper and then loads the file in the RAM. It doesn't detect in which slot the device is and therefore the user is required to provide this slot. In this case it's slot 2. Some examples:
Example 1: load Zanac-Ex (filename ZANAC-EX.ROM):
Example 2: load Mon Mon Monster (filename MONMON.ROM):
Example 3: load Metal Gear 2 Solid Snake (filename SSNAKE.ROM):
The /S02 refers to the slot of the ESE-RAM. It's possible to play non MegaROM titles with the device as well. ESE3-SCC is best suited to run those titles. As MGLOAD doesn't restore mapper banks to the initial state, a reset of the ESE3 after loading is required to start it.
Alternatively, you can use ROMLOAD for ROM images in SCC mode.